Showing posts with label Props. Show all posts
Showing posts with label Props. Show all posts

Project Review: Dreamcatcher PART II: Virtual Dreamcatcher 3D Model Details


 Here is the final design for the Virtual Dreamcatcher I did a decade ago at BLT.


 I built the feather out as a 3D object with all "hairs' and individual tips.



 A full shot of the model showing most was modeled not a texture exercise.



 All wood was twisted triple rounds so I had a grove running the length of all sticks.



 All the little "bits and pieces' were scattered on the main model for close-up detailed shots int he AV work.



 The original FAX'ed copy of the design from the film done by Mark 'Crash' McCreery.


Dreamcatcher 2002
PART II
Virtual Dreamcatcher 3D Model Details

Client: Castle Rock Entertainment via BLT and Associates.
Art Director(s): Alon Amir, Alen Petkovic
Project Date: Christmas 2001

In this second post on the 3D dreamcatcher model I built for BLT back a decade ago now, I have some close up shots showing the details that went into the 3D virtual Model, that was used in the international Motion Graphics Trailers.


I made the mesh very detailed, as we had a duplicate actual hero prop from the film there, so I tried to achieve a look that was consistant.

I also had the rough sketch done by Mark 'Crash' McCreery that was FAX'ed, YES FAXED[ remember those!] to us to build off of, so I built right over the sketch in 3DSmax.


This was one of the first high detailed models a that I attempted to build out for print, and it did take a while to render out I remember, as it approached a million faces, and this was back with Max 4.0, whew!


You can view PART I as well.

Cheers, THOM
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Project Review: Entourage Key Art 3D Illustrations 2005.

 Here is the final 3D Illustration I did for the Entourage Rolls Royce Limo. The gang was comped inside.


 A Quad view showing the model geometry itself for this illustration.



 I built out a velvet rope for a waiting line shot outside an LA Club for a photo shoot as seen here.



 Here is a detailed view of the Rope divided up close.



 A simple magazine to comp in with a bit of a rolled side.


 The quad view showing the stacked page geometry etc.


This is a High End Hotel Key Card Entry with a blank Door Hanger to apply various tag lines to.


Project Review
Entourage: Key Art 3D Illustrations 2005.


Client: HBO via The Cimarron Group.
Art Director(s): Calvin Sumler and Joseph Stamper.
Project Date January 2005.

The Print Design department tasked me with a few 3D Illustrations to help them with the pitch packages for the new series Entourage so I built them out.

I had up to 2 days[ 16 Hrs build+texture+render] to work on about six comp ideas and what I have here are the main ones I worked on. The Rolls Royce trunk-view was a fun job as I had just done the Herbie 1963 VW for the film, do I was familiar with quad modeling a car to tackle just the trunk area.

I also did a velvet rope for a photographic overlay element so I reflected the photo sky into the chrome, and brass, to make it match the daytime comp.

I also built out a magazine that was to be head over the face of the main character so I built a quick virtual one here.

I finally did a door hanger comp where some TBD[ To Be Determined]2D artwork would be swapped out on the High End Hotel door-hanger, so I created this quick little mini scene with the door, and electronic key card entry system.

A fun project with a variety of props needed to be built textured and rendered out all in a day or so is always a challenge, an a whole lot of fun to do.


Cheers, THOM
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Project Review: Early work out of Art Center: TV Production Design and Fabrication Wild Wallz -Alex Hajdu

 Here is the one page sketch that started the process.

Project Review
Early work out of Art Center
TV Production Design and Fabrication Wild Wallz -Alex Hajdu


Client Alex Hajdu @ Wild Wallz Productions.
Art Direction: Alex Hajdu.
Project Date: Spring 1992.

This posting reflects a very early design sketch that I did in my career. This was one of my first jobs out of Art Center, I had bumped into Brandon Smith in the Project Room at A.C.C.D. looking for a modeler to work on a van for Terminator 2 , but I had 2 weeks until I graduated so I had to pass, but I kept the number around, and it paid off with a few jobs.

I called and connected up on a few small projects for Alex Hajdu a Production Designer at the time who owned Wild Wallz in Burbank CA, so I came in on occasions to design and build items for him.

Above is a mechanical prop with spinning dials, that was to be used in a "soap" commercial of some sort, I do not even remember the name. I do remember building the prop in yellow foam and finishing like an automotive model from ACCD, and working with a great Mechanical FX guy for the inner workings.

I used yellow foam for the body, sealed in Pres-Tech catalyzing primer, a vacuum formed top, with PVC, aluminum, and wood internal parts[ hand built by me]. We did a lot of 14 hr days to design and build this functioning "Hero Prop" for a TV spot, FUN!


Cheers, THOM
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